class UTAttachment_ThrowWeapon extends UTWeaponAttachment;

//muffinbom

defaultproperties
{
	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh=SkeletalMesh'Artalpha.Muffin'
	End Object

	WeaponClass=class'UTWeap_ThrowWeapon'
	PrePivot=(Z=100)
	//RelativeLocation=(Z=100)

	MuzzleFlashSocket=MuzzleFlashSocket
}
